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The Best Guild Wars 2 Zone

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The Best Guild Wars 2 Zone
This lists all the current explorable zones of Guild Wars 2. Vote on your favorites for anything from leveling speed, beauty, dungeon fun, quests, viewpoints, etc and we'll see where the most loved zone is situated!

If any are missing or new ones come out and you'd like to add them please do, just remember to also list the region they're in.

All content comes from the awesome Guild Wars 2 wiki http://wiki.guildwars2.com

http://www.ranker.com/list/the-best-guild-wars-2-zone/designergamergeek,

Wayfarer Foothills - Shiverpeak Mountains
The Wayfarer Foothills is the first area visited by newly created norn characters and is located next to Hoelbrak. Shrines for the four Spirits of the Wild are located in this area, some of which are threatened by attacks from either the dredge or Sons of Svanir. Each shrine holds a unique event. This area is a part of the Shiverpeak Mountains.
Lornar's Pass - Shiverpeak Mountains
Lornar's Pass runs north and south through the Shiverpeak Mountains. It was named after a legendary dwarf who held off a Hill Giant invasion single-handedly in 534 AE.Lornar's Pass is one of two main passes through the Shiverpeak Mountains (the other being Borlis Pass, which runs through Snowden Drifts to the north) that is to the west of Hoelbrak. The Durmand Priory's main base of the same name resides in this area. There are reports by some norn of creatures made of metal and steam invading this area. In the southeastern portion of the map, there is a long-abandoned temple of Grenth.
Snowden Drifts - Shiverpeak Mountains
Snowden Drifts is the area north of Hoelbrak and west of Wayfarer Foothills, connecting to Gendarran Fields. To the south of Lornar's Gate, Snowden Drifts connects to Lornar's Pass.
Harathi Hinterlands - Kryta
Harathi Hinterlands is the northernmost reaches of Kryta, and is primarily controlled by the centaurs. In 1071 AE, the charr used this area to invade Kryta, and the southern portion was once the Lesser Giant's Basin. It is now a war-torn land, contested by Seraph soldiers supplied by Divinity's Reach via Lake Doric to the west, and the centaurs aided by the Modniir in the northeast. It still holds ruins of ancient Krytan villages.
Bloodtide Coast - Kryta
The Bloodtide Coast is a coastal area where many twitching and malevolent corpses wash ashore. Dougal Keane once visited the area.Bloodtide Coast is implied to be hylek territory as a hylek member of the Vigil, Crusader Naugatl, identifies himself as coming from there. There are also several hylek settlements in the area.
Metrica Province - Maguuma Jungle
Metrica Province is a part of the Tarnished Coast and is the primary territory of Asura. Many labs, both ancient and modern, can be found throughout the province.
Plains of Ashford - Ascalon
The Plains of Ashford is one of the two primary territories of the Iron Legion in Ascalon, the other being Diessa Plateau. The land is riddled with human ruins and plagued by Ascalonian ghosts who were brought forth by the Foefire.
Mount Maelstrom - Maguuma Jungle
Mount Maelstrom is a high level zone on the southern tip of the Steamspur Mountains. It's named after a massive volcano that caused the previously snow-capped region to melt. The Crucible of Eternity, an Inquest lab, can be found here as well.
Malchor's Leap - Ruins of Orr
Malchor's Leap is the northwestern portion of the Ruins of Orr. It contains the temples of Lyssa and Dwayna, being littered with statues to the two gods imbued with magic. The name of the area refers to the story of Malchor, a sculptor who committed suicide by jumping off a cliff after Dwayna left for Arah.
Straits of Devastation - Ruins of Orr
The Straits of Devastation is a high level zone in the Ruins of Orr. It straddles the Tyrian Mainland and the island nation of Orr The events in the area focus on defending Fort Trinity and capturing the Temple of Balthazar, by moving pact reinforcements further into Orr. Three separate chain events are responsible for movement of the reinforcements to Rally Waypoint. Once at least one of the reinforcements has arrived, the Pact will start to rally towards the Altar of Betrayal. This triggers another chain of events, eventually leading to the capture of the Temple, the spawn of a Glorious Chest and the appearance of the Karma-merchant Tactician Deathstrider, one of the three merchants in Tyria who sells Obsidian Shards.


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